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Plaid hat games customer service
Plaid hat games customer service









plaid hat games customer service

Mark: The original BioShock was such an interesting property in part because of its subtext of Objectivism. And the things we executed on were the things we talked about in that early meeting. We discussed wanting to go big with it, doing the plastics, that we didn’t want to reuse CG art from the game. They’re star characters, so having them in it was important. We knew we wanted to include Booker and Elizabeth. the Founders, because we felt like that’s what board games could do better than telling the story of a single character. When we pitched them, we had worked up some prototypes, but they were just broad ideas: that we would pull back and tell a different story, of the Vox Populi vs. We had to throw out quite a few iterations of the idea before one stuck that we were happy with. And of course, you don’t have a game idea when you get the call. Also, everything goes through an additional approvals process when you’re working with a licensor. We didn’t have perfect sight on the finished product. Can you talk a bit about both the good and the bad there?Ĭolby: We were developing the board game at the same time the video game was being developed, so we weren’t working with perfect information. Mark: There must be huge advantages to working with a really high-profile property, but there must be drawbacks as well. To be a growing company and be right where we feel the cusp of that growth is of course immensely exciting. Video gamers is a growing market for board games, so a project like this is right there in the sweet spot of growth for the industry. That they sought out a board game rather than being pitched on it means that they know about this world, and they’re into it. The interesting story there is that they approached me. How does that feel, to go from being an unknown publisher four years ago, to shepherding one of the coolest, most high-profile game franchises into cardboard?Ĭolby: It’s pretty shocking. It looks like you’re sitting on the edge of what could be a huge mainstream success. You’ve just released the board game of the hit video game.

plaid hat games customer service

Mark: I want to jump right in by mentioning BioShock. Instead, he came back with this interview.] We sent Actual Journalist Mark Wallace to find out what makes Colby such a nice guy. With the publication of BioShock Infinite: The Siege of Columbia, Dauch’s young company is suddenly much higher - brighter? - on many more radar screens. After starting Plaid Hat Games at the ripe age of 27 with a game of his own design, he’s managed to publish one very interesting game a year (from different designers) in each of the four years since, and has grown from Heroscape fanboy to capable and committed entrepreneur - a transition that many designers-turned-publishers make with far less aplomb. BioShock Infinite: The Siege of Columbia, Summoner Wars, Mice and Mystics, Dungeon Run, City of Remnants











Plaid hat games customer service